Ad Hoc Commander unplugged

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Ad Hoc Commander unplugged is a mod of Ad Hoc Commander. It is more or less the same but with certain Crap Wars eccentricities such as overall low unit costs and superfluous number of characters compared to the original. AHCu even manages to inject an excess into the Prestige system by giving each CO 2 super units instead of 1.

It can be found here.

Contents

Units

Units are most similar to those in the official Ad Hoc Commander but also draw likeness to the expanded Advance Wars roster.

Ground

- Infantry
  1000
  3 move, infantry

- Hvy Infantry
  3000
  2 move, mech
  3 ammo

- Spec Ops
  3000
  4 move, infantry
  1 ammo

- Recon
  4000
  8 move, wheels

- Convoy
  5000
  6 move, wheels
  Reinforce (restores 2 HP to 1 adjacent unit)
  carry 2 infantry
   
- IFV
  5000
  6 move, treads
  carry 1 infantry

- Tank
  7000
  6 move, treads
  9 ammo
  
- Hvy Tank
  12000
  6 move, treads
  8 ammo
  
- Anti-Tank
  9000
  5 move, treads
  9 ammo

- Artillery
  6000
  5 move, treads
  9 ammo, 2~3 range

- Rocket
  10000
  5 move, wheels
  1 ammo, 2~3 range, may move and fire

- Anti-Air
  7000
  6 move, treads
  6 ammo

- Missile
  12000
  5 move, wheels
  6 ammo, 3~6 range

Air

- Fighter
  18000
  9 move
  9 ammo
  
- Bomber
  18000
  7 move
  9 ammo

- Gunship
  9000
  6 move
  6 ammo

- Helicopter
  5000
  6 move
  carry 1 infantry

Sea

- Battleship
  24000
  5 move, ship
  9 ammo, 3~7 range

- Cruiser
  16000
  6 move, ship
  9 ammo
  carry 2 copter units

- Lander
  10000
  6 move, transport ship
  carry 2 ground units

- Submarine
  18000
  5 move, ship
  6 ammo
  NOTE: subs are visible when dived but must have an allied unit adjacent to them in order to be fired upon

- Destroyer
  14000
  6 move, transport ship
  9 ammo
  
- Corvette
  12000
  5 move, ship, 70 fuel
  3 ammo, 2~3 range, may move and fire
  

Terrain

Terrain is mostly the same as in other AW games, but there are a few key differences.

- City
  2 terrain defense
- Comm Tower
  provides no attack bonus or funds
  3 terrain defense
  contributes to capture limits
- Platform
  naval and air movement only
  captured by landers
  provides 2000 funds

COs

As in Ad Hoc Commander, COs serve only to deploy their specialized units of choice and have no day to day skills or CO Powers.

Unlike AW1, 2, and DS, COs build their meters by attacking targets which tracks the amount of damage dealt in HP to the decimel. For example, a CO has an infantry attack something which deals 55% damage. The Prestige meter is filled by 55 points. Note that no points are gained through overflow damage; the most a single unit can yield its current HP.

When a CO has filled a prerequisite amount of the meter, they have the option of deploying a powerful unit to the field. Doing this will deplete all Prestige. This unit has a fixed "rank" which means it has its own stats on top of its other features. Their normal counterparts can join them. However, if the CO unit is used to join a regular unit, being moved to do so, then it becomes the regular unit instead.

- Leone
  800 Prestige
  Einhorn

  800 Prestige
  Calypso
- Mary
  600pr
  Shock Infantry
  
  800pr
  Dragoon
- Mina
  800pr
  Libellula
   
  800pr
  Einhorn
- Peter
  1000pr
  Fenrir
  
  600pr
  Shock Infantry
- Smitan
  1000pr
  Braithwaite
  
  1000pr
  Fenrir
- Graves
  600pr
  Black Ops
  
  800pr
  Libellula
- Ember
  800pr
  Calypso
  
  1000pr
  Gryphon
- Sophie
  800pr
  Dragoon
  
  1000pr
  Braithwaite
- Sabaki
  600pr
  Chevalier
  
  600pr
  Black Ops
- Tempest
  1000pr
  Gryphon
  
  600pr
  Chevalier

CO Units

Special units are the same no matter who's using them. The Nuclear Siege Tank bit is flavor text.

 - Einhorn, 130/130 stats, 7000 cost, carry 2 infantry, x1.0 capture rate

 - Shock Infantry, 120/100, 3000, x2 capture rate
 
 - Libellula, 120/120, 7000, carry 2 infantry

 - Fenrir, 130/80, 14000, 7 move, can explode for 4 damage at radius 2

 - Braithwaite, 100/80, 8000, 4 move, 3~5 range, 3 ammo

 - Black Ops, 110/110, 3000, 5 move, 2 ammo, x1.5 capture rate

 - Calypso, 110/100, 7000, carry 1 ground unit, 8 hover move

 - Dragoon, 130/100, 7000, air move

 - Gryphon, 80/130, 18000, 6 move, 1~3 range, carry 1 ground unit

 - Chevalier, 3000, x3 capture rate, Reinforce

By Prestige costs, the CO loadouts are as follows:

600/600: Sabaki
600/800: Mary, Graves
800/800: Leone, Mina
800/1000: Sophie, Ember
600/1000: Peter, Tempest
1000/1000: Smitan

Damage Chart

The damage chart is accessible from within the game itself on the same menu that's used during gameplay (CO, Intel, [...] End Turn). No more fussing with text files and all that. Although, for the sake of completion, the damage chart will be included here in a future update.

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