Ad Hoc Commander unplugged
From CustomWiki
Ad Hoc Commander unplugged is a mod of Ad Hoc Commander. It is more or less the same but with certain Crap Wars eccentricities such as overall low unit costs and superfluous number of characters compared to the original. AHCu even manages to inject an excess into the Prestige system by giving each CO 2 super units instead of 1.
It can be found here.
Contents |
Units
Units are most similar to those in the official Ad Hoc Commander but also draw likeness to the expanded Advance Wars roster.
Ground
- Infantry 1000 3 move, infantry - Hvy Infantry 3000 2 move, mech 3 ammo - Spec Ops 3000 4 move, infantry 1 ammo - Recon 4000 8 move, wheels - Convoy 5000 6 move, wheels Reinforce (restores 2 HP to 1 adjacent unit) carry 2 infantry - IFV 5000 6 move, treads carry 1 infantry - Tank 7000 6 move, treads 9 ammo - Hvy Tank 12000 6 move, treads 8 ammo - Anti-Tank 9000 5 move, treads 9 ammo - Artillery 6000 5 move, treads 9 ammo, 2~3 range - Rocket 10000 5 move, wheels 1 ammo, 2~3 range, may move and fire - Anti-Air 7000 6 move, treads 6 ammo - Missile 12000 5 move, wheels 6 ammo, 3~6 range
Air
- Fighter 18000 9 move 9 ammo - Bomber 18000 7 move 9 ammo - Gunship 9000 6 move 6 ammo - Helicopter 5000 6 move carry 1 infantry
Sea
- Battleship 24000 5 move, ship 9 ammo, 3~7 range - Cruiser 16000 6 move, ship 9 ammo carry 2 copter units - Lander 10000 6 move, transport ship carry 2 ground units - Submarine 18000 5 move, ship 6 ammo NOTE: subs are visible when dived but must have an allied unit adjacent to them in order to be fired upon - Destroyer 14000 6 move, transport ship 9 ammo - Corvette 12000 5 move, ship, 70 fuel 3 ammo, 2~3 range, may move and fire
Terrain
Terrain is mostly the same as in other AW games, but there are a few key differences.
- City 2 terrain defense
- Comm Tower provides no attack bonus or funds 3 terrain defense contributes to capture limits
- Platform naval and air movement only captured by landers provides 2000 funds
COs
As in Ad Hoc Commander, COs serve only to deploy their specialized units of choice and have no day to day skills or CO Powers.
Unlike AW1, 2, and DS, COs build their meters by attacking targets which tracks the amount of damage dealt in HP to the decimel. For example, a CO has an infantry attack something which deals 55% damage. The Prestige meter is filled by 55 points. Note that no points are gained through overflow damage; the most a single unit can yield its current HP.
When a CO has filled a prerequisite amount of the meter, they have the option of deploying a powerful unit to the field. Doing this will deplete all Prestige. This unit has a fixed "rank" which means it has its own stats on top of its other features. Their normal counterparts can join them. However, if the CO unit is used to join a regular unit, being moved to do so, then it becomes the regular unit instead.
- Leone 800 Prestige Einhorn 800 Prestige Calypso
- Mary 600pr Shock Infantry 800pr Dragoon
- Mina 800pr Libellula 800pr Einhorn
- Peter 1000pr Fenrir 600pr Shock Infantry
- Smitan 1000pr Braithwaite 1000pr Fenrir
- Graves 600pr Black Ops 800pr Libellula
- Ember 800pr Calypso 1000pr Gryphon
- Sophie 800pr Dragoon 1000pr Braithwaite
- Sabaki 600pr Chevalier 600pr Black Ops
- Tempest 1000pr Gryphon 600pr Chevalier
CO Units
Special units are the same no matter who's using them. The Nuclear Siege Tank bit is flavor text.
- Einhorn, 130/130 stats, 7000 cost, carry 2 infantry, x1.0 capture rate - Shock Infantry, 120/100, 3000, x2 capture rate - Libellula, 120/120, 7000, carry 2 infantry - Fenrir, 130/80, 14000, 7 move, can explode for 4 damage at radius 2 - Braithwaite, 100/80, 8000, 4 move, 3~5 range, 3 ammo - Black Ops, 110/110, 3000, 5 move, 2 ammo, x1.5 capture rate - Calypso, 110/100, 7000, carry 1 ground unit, 8 hover move - Dragoon, 130/100, 7000, air move - Gryphon, 80/130, 18000, 6 move, 1~3 range, carry 1 ground unit - Chevalier, 3000, x3 capture rate, Reinforce
By Prestige costs, the CO loadouts are as follows:
600/600: Sabaki 600/800: Mary, Graves 800/800: Leone, Mina 800/1000: Sophie, Ember 600/1000: Peter, Tempest 1000/1000: Smitan
Damage Chart
The damage chart is accessible from within the game itself on the same menu that's used during gameplay (CO, Intel, [...] End Turn). No more fussing with text files and all that. Although, for the sake of completion, the damage chart will be included here in a future update.
