Ad Hoc Wars design document
From CustomWiki
Contents |
Overview
Units include all the basic units of a wars game.
Ground units:
- Infantry
- Heavy infantry
- Recon
- Artillery
- Rocket Launcher
- Tank
- Heavy Tank
- Anti-Air
- Missile
- APC
Air units:
- Gunship
- Helicopter
- Fighter
- Bomber
Naval units:
- Lander
- Submarine
- Cruiser
- Battleship.
Terrain:
- Plains
- Road
- Forest
- Mountain
- River
- City
- Headquarters
- Base
- Port
- Airport
- Sea
- Beach
- Reef
- Void
Void is the terrain type that cannot be traversed by any unit. Graphically it would be represented by a chasm showing the emptiness of space and stars below.
Armies:
- Mars (Red)
- Saturn (Blue)
- Venus (Green)
- Jupiter (Yellow)
There may be additional armies for purposes of online play but only these four would be featured in the single player campaign.
Officers:
- There are no officers in the gameplay sense, but there may be characters for story purposes.
Unit Stats
| --Land Units-- | ||||||
|---|---|---|---|---|---|---|
| Name | Cost | Move Range | Move Type | Vision | Fuel | Range |
| Infantry | 1000 | 3 | Foot | 2 | 99 | 1 |
| Heavy Infantry | 2500 | 2 | Mech | 2 | 70 | 1 |
| Recon | 4000 | 8 | Tires | 5 | 80 | 1 |
| APC | 5000 | 6 | Treads | 1 | 70 | N/A |
| Anti Air | 8000 | 6 | Treads | 2 | 60 | 1 |
| Tank | 7000 | 6 | Treads | 3 | 60 | 1 |
| Heavy Tank | 14000 | 5 | Treads | 1 | 50 | 1 |
| Artillery | 6000 | 5 | Treads | 1 | 50 | 2-3 |
| Rocket Launcher | 13000 | 5 | Tires | 1 | 50 | 3-5 |
| Missile Launcher | 10000 | 5 | Tires | 6 | 50 | 2-6 |
| --Air Units-- | ||||||
|---|---|---|---|---|---|---|
| Name | Cost | Move Range | Vision | Fuel | Fuel Used Per Turn | |
| Helicopter | 5000 | 6 | 2 | 99 | 2 | |
| Gunship | 9000 | 6 | 3 | 99 | 2 | |
| Fighter | 18000 | 9 | 2 | 99 | 5 | |
| Bomber | 18000 | 7 | 2 | 99 | 5 | |
| --Sea Units-- | |||||||
|---|---|---|---|---|---|---|---|
| Name | Cost | Move Range | Move Type | Vision | Fuel | Fuel Used Per Turn | Range |
| Lander | 10000 | 6 | Trans | 1 | 99 | 1 | N/A |
| Cruiser | 18000 | 6 | Ship | 3 | 99 | 1 | 1 |
| Submarine | 18000 | 5 | Sub | 5 | 60 | 1 (5 when dived) | 1 |
| Battleship | 24000 | 5 | Ship | 2 | 99 | 1 | 2-6 |
Damage Chart
Inf Mech Recon Tank Mdtank APC Arty Rocket AAir Missile Fighter Bomber Bcopter Tcopter Bship Cruiser Lander Sub
Infantry (1) 55 45 12 5 1 14 15 25 5 25 -- -- 7 30 -- -- -- --
Mech (1) -- -- 70 55 15 65 70 85 65 85 -- -- -- -- -- -- -- --
Mech (2) 65 55 18 6 1 20 32 35 6 35 -- -- 9 35 -- -- -- --
Recon (1) 75 65 35 6 1 45 45 55 4 28 -- -- 10 35 -- -- -- --
Tank (1) -- -- 85 55 15 65 70 85 65 85 -- -- -- -- 1 5 10 1
Tank (2) 85 70 40 6 1 45 45 55 5 30 -- -- 10 40 -- -- -- --
Mdtank (1) -- -- 105 85 55 95 105 105 105 105 -- -- -- -- 10 30 35 10
Mdtank (2) 105 95 45 8 1 45 45 55 7 35 -- -- 12 45 -- -- -- --
Artillery(1) 90 85 80 70 45 70 75 80 75 80 -- -- -- -- 35 60 55 60
Rocket (1) 95 90 90 80 55 80 80 85 85 90 -- -- -- -- 55 75 60 85
A-Air (1) 115 105 60 25 10 50 50 55 45 55 40 50 110 110 -- -- -- --
Missile (1) -- -- -- -- -- -- -- -- -- -- 100 100 120 120 -- -- -- --
Fighter (1) -- -- -- -- -- -- -- -- -- -- 55 100 100 100 -- -- -- --
Bomber (1) 110 110 105 105 95 105 105 105 95 105 -- -- -- -- 75 70 95 95
Bcopter (1) -- -- 55 55 25 60 65 65 25 65 -- -- -- -- 25 25 25 25
Bcopter (2) 75 75 30 6 1 20 25 35 6 35 -- -- 65 95 -- -- -- --
Bship (1) 95 90 90 80 55 80 80 85 85 90 -- -- -- -- 50 95 95 95
Cruiser (1) -- -- -- -- -- -- -- -- -- -- -- -- -- -- 5 25 15 90
Cruiser (2) -- -- -- -- -- -- -- -- -- -- 70 85 110 110 -- -- -- --
Sub (1) -- -- -- -- -- -- -- -- -- -- -- -- -- -- 65 25 95 55
Terrain Stats
Damage Formula
( BD * AH) * (( 100 - TC * DH ) / 100) )
BD = Base Damage, as in, the damage listed on the damage chart
AH = Attacking Unit HP
TC = Terrain Cover. Add 10 per terrain star.
DH= Defense Unit HP
Story
Essentially the game starts off with our general on a helicopter that falls asleep on the ride to the next assignment. The officer's dream is actually a memory of a war that happened 15 years earlier. That's where the basic plot of the resource securing war starts. Essentially the flashback is a forced tutorial that teaches you how to play while building up the plot of the first war.
One of the outcomes of the war is a new organisation formed by the super powers fighting in the earlier war. It is essentially a stronger UN that is put together to stop the rest of the wars that have not ceased (because the war plunged many countries into war). Our CO is a decorated general from the first war put in charge of conquering the countries, upon which the supreme court of the "UN" decides whether or not the country deserves to be allowed to re-establish its own government or whether it gets a puppet until the UN later decides that they can run themselves.
Under this UN there is prosperity etc. as stuff is reallocated like communism but not quite.
Our CO essentially goes and fights in different countries around the world and essentially learns of a plot.


