Ad Hoc Wars design document

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Contents

Overview

Image:Adhocwars mockup.gif Image:Adhocwars mockup 2.gif

Units include all the basic units of a wars game.

Ground units:

Infantry
Heavy infantry
Recon
Artillery
Rocket Launcher
Tank
Heavy Tank
Anti-Air
Missile
APC

Air units:

Gunship
Helicopter
Fighter
Bomber

Naval units:

Lander
Submarine
Cruiser
Battleship.

Terrain:

Plains
Road
Forest
Mountain
River
City
Headquarters
Base
Port
Airport
Sea
Beach
Reef
Void

Void is the terrain type that cannot be traversed by any unit. Graphically it would be represented by a chasm showing the emptiness of space and stars below.

Armies:

Mars (Red)
Saturn (Blue)
Venus (Green)
Jupiter (Yellow)

There may be additional armies for purposes of online play but only these four would be featured in the single player campaign.

Officers:

There are no officers in the gameplay sense, but there may be characters for story purposes.


Unit Stats

--Land Units--
Name Cost Move Range Move Type Vision Fuel Range
Infantry 1000 3 Foot 2 99 1
Heavy Infantry 2500 2 Mech 2 70 1
Recon 4000 8 Tires 5 80 1
APC 5000 6 Treads 1 70 N/A
Anti Air 8000 6 Treads 2 60 1
Tank 7000 6 Treads 3 60 1
Heavy Tank 14000 5 Treads 1 50 1
Artillery 6000 5 Treads 1 50 2-3
Rocket Launcher 13000 5 Tires 1 50 3-5
Missile Launcher 10000 5 Tires 6 50 2-6



--Air Units--
Name Cost Move Range Vision Fuel Fuel Used Per Turn
Helicopter 5000 6 2 99 2
Gunship 9000 6 3 99 2
Fighter 18000 9 2 99 5
Bomber 18000 7 2 99 5



--Sea Units--
Name Cost Move Range Move Type Vision Fuel Fuel Used Per Turn Range
Lander 10000 6 Trans 1 99 1 N/A
Cruiser 18000 6 Ship 3 99 1 1
Submarine 18000 5 Sub 5 60 1 (5 when dived) 1
Battleship 24000 5 Ship 2 99 1 2-6


Damage Chart

               Inf    Mech  Recon Tank Mdtank APC  Arty Rocket AAir Missile Fighter Bomber Bcopter Tcopter Bship Cruiser Lander Sub
Infantry (1)   55     45    12     5    1     14   15   25      5      25    --      --      7      30      --    --      --     --
Mech     (1)   --     --    70    55   15     65   70   85     65      85    --      --     --      --      --    --      --     --
Mech     (2)   65     55    18     6    1     20   32   35      6      35    --      --      9      35      --    --      --     --
Recon    (1)   75     65    35     6    1     45   45   55      4      28    --      --     10      35      --    --      --     --
Tank     (1)   --     --    85    55   15     65   70   85     65      85    --      --     --      --       1     5      10     1
Tank     (2)   85     70    40     6    1     45   45   55      5      30    --      --     10      40      --    --      --     --
Mdtank   (1)   --     --   105    85   55     95  105  105    105     105    --      --     --      --      10    30      35     10
Mdtank   (2)  105     95    45     8    1     45   45   55      7      35    --      --     12      45      --    --      --     --
Artillery(1)   90     85    80    70   45     70   75   80     75      80    --      --     --      --      35    60      55     60
Rocket   (1)   95     90    90    80   55     80   80   85     85      90    --      --     --      --      55    75      60     85
A-Air    (1)  115    105    60    25   10     50   50   55     45      55    40      50    110     110      --    --      --     --
Missile  (1)   --     --    --    --   --     --   --   --     --      --   100     100    120     120      --    --      --     --
Fighter  (1)   --     --    --    --   --     --   --   --     --      --    55     100    100     100      --    --      --     --
Bomber   (1)  110    110   105   105   95    105  105  105     95     105    --      --     --      --      75    70      95     95
Bcopter  (1)   --     --    55    55   25     60   65   65     25      65    --      --     --      --      25    25      25     25
Bcopter  (2)   75     75    30     6    1     20   25   35      6      35    --      --     65      95      --    --      --     --
Bship    (1)   95     90    90    80   55     80   80   85     85      90    --      --     --      --      50    95      95     95
Cruiser  (1)   --     --    --    --   --     --   --   --     --      --    --      --     --      --       5    25      15     90
Cruiser  (2)   --     --    --    --   --     --   --   --     --      --    70      85    110     110      --    --      --     --
Sub      (1)   --     --    --    --   --     --   --   --     --      --    --      --     --      --      65    25      95     55

Terrain Stats

--Terrain Stats--
Name Defense Income Foot Mech Tires Treads Air Trans Ship Notes
Plains Image:Defensestar.gif 0G 1 1 2 1 1 N/A N/A
Road 0G 1 1 1 1 1 N/A N/A
Forest Image:Defensestar.gifImage:Defensestar.gif 0G 1 1 3 2 1 N/A N/A Hides units in FOW
Mountain Image:Defensestar.gifImage:Defensestar.gifImage:Defensestar.gifImage:Defensestar.gif 0G 2 1 N/A N/A 1 N/A N/A Extends infantry units vision by 3
River 0G 2 1 N/A N/A 1 N/A N/A
Sea 0G N/A N/A N/A N/A 1 1 1
Beach 0G 1 1 1 1 1 1 N/A
Reef Image:Defensestar.gif 0G N/A N/A N/A N/A 1 2 2 Hides units in FOW
Void 0G N/A N/A N/A N/A N/A N/A N/A Cannot be traversed
Headquarters Image:Defensestar.gifImage:Defensestar.gifImage:Defensestar.gifImage:Defensestar.gif 1000G 1 1 1 1 1 N/A N/A Repairs land units every turn, Player loses if captured
City Image:Defensestar.gifImage:Defensestar.gifImage:Defensestar.gif 1000G 1 1 1 1 1 N/A N/A Repairs land units every turn
Base Image:Defensestar.gifImage:Defensestar.gifImage:Defensestar.gif 1000G 1 1 1 1 1 N/A N/A Deploys and repairs land units every turn
Port Image:Defensestar.gifImage:Defensestar.gifImage:Defensestar.gif 1000G 1 1 1 1 1 1 1 Deploys and repairs sea units every turn
Airport Image:Defensestar.gifImage:Defensestar.gifImage:Defensestar.gif 1000G 1 1 1 1 1 N/A N/A Deploys and repairs air units every turn


Damage Formula

( BD * AH) * (( 100 - TC * DH ) / 100) )

BD = Base Damage, as in, the damage listed on the damage chart

AH = Attacking Unit HP

TC = Terrain Cover. Add 10 per terrain star.

DH= Defense Unit HP


Story

Essentially the game starts off with our general on a helicopter that falls asleep on the ride to the next assignment. The officer's dream is actually a memory of a war that happened 15 years earlier. That's where the basic plot of the resource securing war starts. Essentially the flashback is a forced tutorial that teaches you how to play while building up the plot of the first war.

One of the outcomes of the war is a new organisation formed by the super powers fighting in the earlier war. It is essentially a stronger UN that is put together to stop the rest of the wars that have not ceased (because the war plunged many countries into war). Our CO is a decorated general from the first war put in charge of conquering the countries, upon which the supreme court of the "UN" decides whether or not the country deserves to be allowed to re-establish its own government or whether it gets a puppet until the UN later decides that they can run themselves.

Under this UN there is prosperity etc. as stuff is reallocated like communism but not quite.

Our CO essentially goes and fights in different countries around the world and essentially learns of a plot.

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